


At least through some of his time in the Lord of the Rings trilogy he attempts to redeem himself. Things are only worse when Bilbo takes the Ring after coming across Gollum in a cave. Everyone feelings the spell of the Ring but Sméagol felt it more than most as it tore his body and his sanity apart. Sméagol after years and years of using the Ring, which he and Déagol only happened upon by chance. Sméagol/Gollum in The Lord of the Rings Hes the disgusting, scraggily, maddening creature that cries out for his precious while apparently ready to betray Frodo and Sam in an instant if it meant obtaining the Ring. But it looks like Gollum couldn't even manage one good game.4. I never really understood why The Hobbit needed three films. It should be said that the PlayStation versions do appear to have more technical issues than the PC one, and several of the reviews based on PlayStation code dock the score for these, but a whole lot of folk seem to think this is a serious misfire from Daedelic. Our review reckoned there is something to like here, saying that "for all its many flaws, LOTR: Gollum is an oft-beautiful and oddly endearing adventure." There are a few scores that aren't quite as dire as the above, but the highest this game seems to have managed, even with reviewers who found elements charming, is the 60s and low 70s. GG Recon says Gollum " puts the mid in Middle Earth" as it awards the game two stars out of five, while GameSkinny gives it four out of 10, saying "Outdated and plain bad mechanics simply mean that this title, much like the Balrog, should go back into the shadows." Gfinity? Two out of 10 and the winning strapline "Sauwrong".

It's a three out of 10 from PCGN, whose reviewer bemoans that, instead of a grand LotR fantasy adventure, "I was stuck in a dreary platformer with weak stealth game mechanics and a deeply uninspired plot".
